Jonathan Miles, Freelance Web Designer

The Beatles: Rock Band

September 18th, 2009

The Beatles: Rock Band

My copy of The Beatles: Rock Band for the Wii arrived last Friday – not on the Wednesday, despite GameConnection‘s claim that pre-orders are dispatched to “arrive on the day of release” (I have an email telling me it was dispatched on the game’s release date). I’m a patient person though, so a short wait wasn’t a big deal – and given the recent postal disruption I’m probably lucky it turned up as quickly as it did.

The game itself plays like the other instalments in the Rock Band series, so there aren’t many surprises – it’s simply a fusion of The Beatles and Rock Band. It’s very well done though, with a slick opening cinematic that leads you into a game that has great presentation throughout. The visual sequences that accompany each song are particularly noteworthy, though when you’re playing you don’t have time to properly admire the effort that’s gone into them.

This is the third music rhythm game I’ve played, so while I’ve been enjoying it there isn’t the same novelty value as before. I’m also getting fairly good due to all the practise I’ve had, so a relatively small game like The Beatles: Rock Band, which has 45 songs, only takes a few days to work through.

Unlockable rewards are a welcome addition to the game, giving an incentive to go back and five star all the songs so that you can get all the photos, background information and video clips.

The game’s story mode is split into chapters that follow The Beatles’ career. After completing a chapter you can go back and try the chapter challenge, in which you play the songs from that chapter back to back (with the aim of five starring them all). This works really well for the first few chapters of the game, which tell the story of The Beatles’ touring career, because the minimal down time between songs really adds to the feeling of playing a live set. It’s not quite so good for the Abbey Studio era because you lose the feeling of playing to an audience (well, an imaginary audience) and the intricate visuals take longer to load so it’s less frenzied.

I already have instruments from the original Rock Band, so I didn’t need to buy new ones for this game. The game’s developer, Harmonix, believe in instrument compatibility and it was good to find that I could dust off the Guitar Hero 3 controller (which has a nice clicky strum bar).

I don’t have many criticisms. Its the same Rock Band formula but I never expected anything more. I have to say the background information accompanying each unlocked photo is tricky to read, probably due to the Wii’s lack of high definition (and my lack of component cables). The end credits were also very long, unskippable and didn’t even have the backing of Beatles music (just lots of boring studio noise).

Overall it’s a well crafted music rhythm game that any Beatles fan will love.

Fingerjig 1.3: jQuery on-screen keyboard

August 20th, 2009

Fingerjig

Fingerjig 1.3 is now available to play and it comes with a new feature that I think will particularly help players who are learning to type. I’ve had to restrict the new feature to Firefox only, so I’ll explain why I had to do that in a moment. For those of you who are using Firefox you’ll now see an on-screen keyboard directly beneath the game:

Fingerjig 1.3's shiny jQuery based on-screen keyboard

Fingerjig 1.3's shiny jQuery based on-screen keyboard

(Just to go off on a quick tangent: if you’re like me you might be wondering what “exsanguinating” means. The answer is “to be drained of blood” – how delightful. Now where was I…)

As you type the corresponding keys on the on-screen keyboard will light up, giving you an idea of where your fingers are. It’s a great aid when you’re starting out and trying to get your fingers onto the correct keys, as you shouldn’t have to look down so much. If you’re already a fast typer then you might just enjoy seeing the keys light up as your fingers whiz around the keyboard. I’m sure some players will find it distracting, so simply click the “close” link and it won’t bother you again. Simple.

Just for Firefox

And now to explain why the on-screen keyboard is only available for Firefox users. The reason is that I implemented it using jQuery, which is a great Javascript framework. Taking this approach allowed me to knock the keyboard together relatively quickly and I also found it fun to do. Unfortunately not all web browsers are equal and the performance of Javascript varies too much for this feature to work satisfactorily in other browsers, such as the all important Internet Explorer.

So that’s why I’ve reluctantly had to restrict the new feature to just Firefox. About 40% of visitors to this website use Firefox, which is quite respectable. But obviously I’d like to roll this feature out to the other 60% of visitors, so I’ll have to try and find some time to write a pure Flash version.

Play Fingerjig

Left 4 Dead survival map: Overworked

August 14th, 2009

Over the last couple of months I’ve spent some of my spare time creating a survival map for Valve Software’s zombie shooter, “Left 4 Dead”. The map is called “Overworked” and requires you to try and fend off the zombies from a couple of small office buildings.

If you get a chance to try it out then by all means let me know what you think, either by leaving a comment below or emailing me.

Screenshots

Download

Do you own a copy of L4D? You do? Great! You can download the Left 4 Dead map I created by clicking the link below:

Download "Overworked" (6.5 MB)

Installation

To install the map you need to…

1. Open “overworked.zip”, which you should be able to do by double-clicking it. If that doesn’t work then install a program like 7-Zip, which is free, and then try again.

2. Double-click “jm_overworked.vpk”, which you’ll find inside the zip file. If the installation worked then you’ll be told that the map was successfully installed and you’re now ready to play.

If the above didn’t work then you’ll need to extract “jm_overworked.vpk” from the zip file into Left 4 Dead’s “addons” folder, e.g. “C:\Program Files\steam\steamapps\common\left 4 dead\left4dead\addons”.

New Game: Cell

January 26th, 2009

cellYou can now Play Cell over in the games section. Cell is a game that tests your keyboard and mouse coordination (and perhaps your patience as well). I actually worked on Cell a while ago but this is the first time it’s available to play on this website. Have a go and let me know what you think in the comments.

Fingerjig joins Facebook

February 9th, 2008

facebook

Play Fingerjig

You can now play Fingerjig on Facebook. The Fingerjig Facebook app has some cool new features:

  • Your own personal score board.
  • Check out your friends’ scores easily via the friends’ score board.
  • Extra statistics about your typing for your profile.
  • A streamlined game that only takes 3 minutes.

If you’re interested just add the Fingerjig Facebook app to your Facebook account – if you don’t have a Facebook account you’ll need to sign up first. The Facebook app only supports English at the moment.

You can still play Fingerjig without Facebook if you prefer.

Fingerjig 1.10

January 5th, 2008

Guitar Hero 3

Fingerjig 1.10 is now available to play.

Happy New Year! I hope you had a great festive season. I spent a little time over the holiday working on Fingerjig but also managed to squeeze in some Guitar Hero 3 practise (in between falling into black holes in Super Mario Galaxy).

The latest version of Fingerjig has an interesting new feature. After each typing test you can now review a list of the words you have typed, allowing you to see exactly how many mistakes you made for each word. Furthermore, clicking a word in this list will open its dictionary definition in your web browser (only for the English game I’m afraid). Fingerjig is chock full of bizarre, obscure and esoteric words so you’re bound to find something to add to your vocabulary.

Fingerjig 1.09

December 8th, 2007

Leaning Tower of Pisa

Fingerjig 1.09 is now available to play.

Just when you think Fingerjig is complete, a new update comes along with one exciting new feature and a couple of small tweaks. Think of it as an early Christmas present:

  • Fingerjig can now serve up words in Italian and Polish. Each language has its own set of score boards. From my experience Polish seems to provide the most difficult typing challenge; on my first attempt I scored 750,376. A respectable score but far lower than when I type English.
  • The undulation of the words is now smoother and easier on the eye.
  • The preloading has been improved. Previously the preloader may have been slow to start in some cases.

Fingerjig 1.08

November 11th, 2007

Fingerjig

Fingerjig 1.08 is now available to play.

  • Going forwards, your best score will be saved to your computer and displayed on the title screen.
  • The game options you choose, such as text colour, will be remembered between sessions.
  • After each test you now have the option to quit and start again from the beginning (useful if you don’t get off to a good start).

Fingerjig 1.07

October 8th, 2007

Fingerjig

Fingerjig 1.07 is now available to play. This version allows you to see the best scores that have been submitted for the current day. The game uses Eastern Standard Time (EST) to determine when each day begins. For reference, EST is 5 hours behind GMT.

Another, less exciting, improvement is the addition of caching “behind the scenes”. The caching simply means that the web server is able to dish up words slightly quicker, by accessing the database less often. See, I told you that improvement wasn’t as exciting.

Fingerjig 1.06

September 6th, 2007

Fingerjig options

Fingerjig 1.06 is now available to play. The colour of the typable text can now be changed to one of several colour schemes – if you’re looking for high contrast and improved legibility, look no further than the black colour scheme. I’ve also taken this opportunity to move all the options onto one convenient screen. Enjoy!